THE REFERENCE SHELF

Clover RPG Equipment

Sources checked

Vagabond’s Attire and Ravager Raiment are two documented early outfits: both show a level-5 equip requirement, +5% Magic Resistance and +5% Physical Resistance. The recorded merchant sells Vagabond’s Attire for 100 Marks. Ravager Raiment needs a learned schematic, Crafting level 1, 5 Cloth and 1 Silver. Equip an outfit in the Stat slot to receive its bonuses; Vanity handles appearance.

Two outfit examples from Keiito’s October 20 recording (server label crop_oct_19). Compare live item values before buying or crafting.

ON THIS PAGERead the equipment slotsTwo outfits with visible requirementsRead the recipe before spending materialsEquip bonuses separately from appearanceEquipment, weapons and builds answer different questionsSources and item versions

Read the equipment slots

The community equipment reference divides wearable gear into Clothing, Face, Head, Torso, Miscellaneous, Legs, Back and Cosmetics. The footage’s menu uses Outfit, Helmet, Chest and Neck for some corresponding slots. Use the label in your own menu rather than treating those names as extra independent slots.

Stat gear can supply Health, Energy, Mana Regeneration, Physical Resistance, Magic Resistance or other listed bonuses. Starred copies can have higher values; the written reference describes a maximum of three stars. A cosmetic appearance alone is not evidence of any combat bonus.

Two outfits with visible requirements

These are the two pieces whose actual card or recipe is checked here. An outfit name without its requirement and stat line is not enough to compare it to either one.

Swipe or scroll sideways to see every column.

ItemVisible effects and equip gateAcquisition and restriction
Vagabond’s AttireLevel 5 required; +5% Magic Resistance and +5% Physical Resistance.The merchant display beside Saevel in Kamo sells it for 100 Marks in the footage. The received item is labelled Bounded; do not buy that copy expecting a freely tradeable item.
Ravager RaimentLevel 5 required; +5% Magic Resistance and +5% Physical Resistance on the shown recipe.Learn its schematic, then use the Craft menu’s Outfits entry. It requires Crafting level 1, 5 Cloth and 1 Silver. The shown crafting tier limits the result to no stars; the panel says stars unlock at Crafting rank 5.
Two outfits with visible requirements
Vagabond’s Attire tooltip showing Level 5 Required, 5% Magic Resistance and 5% Physical Resistance.
Keiito, 18:30: the purchased Vagabond’s Attire card. Its level gate and resistance bonuses are visible; the card also marks it Bounded. Open the original recording ↗

Read the recipe before spending materials

Keiito already owns the Ravager schematic in this segment. The recording demonstrates the recipe after learning it; it does not show a guaranteed source for obtaining another schematic. Owning the ingredients alone therefore does not establish that the recipe will appear.

In the Crafting panel, select Outfits and Ravager Raiment, then check both requirement lines: Crafting level 1 to craft and level 5 to equip. The material counters show Cloth 0/5 and Silver 5/1. That means 5 Cloth and 1 Silver are required; five Silver is the player’s stock, not the recipe cost.

The creator lacks Cloth and purchases Vagabond’s Attire instead. Do not count that recording as a completed Ravager craft or infer a crafted reward that it never shows.

Ravager Raiment crafting panel with Crafting Level 1, Level 5 equip requirement, five Cloth and one Silver.
Keiito, 18:05: the recipe needs 5 Cloth and 1 Silver. The footage corrects the automatic subtitle’s misleading “five silvers”. Open the original recording ↗

Equip bonuses separately from appearance

Open Tab, select Equipment and inspect the Stat and Vanity tabs. The recording selects the owned Vagabond’s Attire and puts it in the Outfit slot. The item is then marked Equipped and the character sheet displays the two 5% resistance bonuses.

The small star control shown beside the outfit accesses the appearance choice. Use Vanity for the look you want while keeping the intended item in the Stat slot. Check the character sheet afterward: changing a visible costume is not proof that its stats became active.

Before replacing a piece, compare its level gate, star count and actual bonus with the item already in that slot. A familiar name does not establish an identical roll, and a higher rarity label does not pay a requirement you have not met.

Equipment, weapons and builds answer different questions

Use the weapons page for the starter choice, attack style and proficiency. The outfit bonuses above do not change a weapon’s class or remove its proficiency gate.

For a loadout, combine a usable weapon, a magic kit, learned skills and stat gear. The Flame assembly guide shows where the early outfit fits; the attribute reference explains why more mana capacity and more spell damage are different upgrades.

Chests, shops, quests and crafting can supply equipment, but that general list does not assign every item to every source. The two entries here give only the acquisition conditions actually established by their recording.

Sources and item versions

Individual outfit numbers come from the visible item and recipe panels in the supplied recording. The broader category, star and Vanity descriptions come from the written equipment section. Newer item names without checked cards are not added as numerical entries.

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