THE REFERENCE SHELF

Clover RPG Stats

Sources checked

Clover RPG’s six documented attributes are Agility, Endurance, Vitality, Strength, Intelligence and Magic Power. Allocate earned Stat Points through Tab: Strength supports misdirect and physical scaling, Intelligence increases maximum mana, and Magic Power increases magical damage. These are distinct effects; a larger mana pool is not itself a spell-damage increase.

Release-era attribute descriptions captured October 25, 2026. No verified per-point scaling, soft cap, final allocation or current reset fee is asserted.

ON THIS PAGEThe six attributes and what they affectAllocate for a job and a thresholdStat resets and their limitsSources

The six attributes and what they affect

This table describes the documented role of each attribute. It does not supply a numerical scaling formula where the source does not establish one.

Swipe or scroll sideways to see every column.

AttributeDocumented effectPlanning distinction
AgilityMovement and combat agilityAlso matters for traits such as Graceful Escape at 25 Agility.
EnduranceMaximum ResolveDifferent from increasing the health pool.
VitalityToughness and maximum HealthA survival attribute; no fixed HP-per-point figure is claimed.
StrengthMisdirect damage and physical attack scalingRelevant to weapon pressure, not a general increase to every spell.
IntelligenceMaximum mana capacityDistinguish capacity from mana regeneration and damage.
Magic PowerMagical potency and magical damageRelevant to caster offense; exact per-point scaling remains unspecified.
The six attributes and what they affect

Allocate for a job and a threshold

Open Tab to assign the points you have earned. For a weapon-focused character, Strength supports the documented physical effects, while Vitality supplies health. For a caster, compare Magic Power’s offense with Intelligence’s capacity instead of treating both as interchangeable damage stats.

Trait thresholds can change the value of the next few points. For example, Graceful Escape requires 25 Agility, while Potion Savant requires 20 Intelligence and separate Skill Points. Reaching a stat threshold does not pay that separate learning cost.

The original community stat page reports one Stat Point per level. The source does not establish a complete progression formula or every other point source, so no final-level point total is calculated from that statement.

The Flame build examples distinguish a visible recorded allocation from the gear and race contributions to its final character sheet.

Stat resets and their limits

The documented reset choice is Gift of Renewal at the Lady of the Lake in the Great Mushroom Forest. Community text places a White Lotus quest before that choice, but labels the detailed fee as unconfirmed.

Do not budget a reset using the reported 100-per-level figure or assume a particular currency. The supplied references variously describe Insight and/or Marks without establishing one current amount. Read the actual offer and cost before accepting.

A stat reset is separate from a Race Reroll or a character wipe. It is not evidence that weapon-class choices, learned traits or other progression are refunded. Use the race change warnings before treating any reset item as interchangeable.

Clover RPG progression recording cover with two character attribute panels and a level comparison.
Raf_Dev’s progression cover. The pictured values belong to that presentation and are not a recommended stat distribution. Open the original recording ↗

Sources

Attribute meanings follow the original community stat text, compared with the supplied reference. Trait thresholds are cross-referenced to the named original trait list; the reset’s exact fee remains unresolved.

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